This is where I track the games that I'm currently playing. I try to update it once per month if I've been playing something new (to me).
I had this game on my Steam wishlist for a while, and it finally went on sale. It turned out to be a great value, providing me with over twenty hours of entertainment before I got tired of it. I think I only made it through maybe half of the game's "campaign." It's more of an amusement park simulator than a coaster-sim, which I appreciated after finding that building custom coasters isn't as fun as just placing pre-built ones in a well-planned park. There are many other rides to put in your park other than coasters, and you can ride all of them first person when you are done. The foot traffic simulation of humans in your park is very well done, but the micromanagement of the park staff is somewhat tedious. Overall, a very well done game and some people will get hundreds of hours out of it.
I grabbed this 2010 title during the Steam holiday sale for just a few bucks, and I'm pretty pleased with it. It looks surprisingly good for a title that's eight years old, and it does right by the Alien and Predator franchises. The game has three distinct campaigns: Colonial Marine, Alien, and Predator. I found the human campaign to be the most fun, followed by the Predator. The Alien mechanics suffered a little from the limitation that you are a creature with no technology or weapons, just lethal biological capabilities. The game re-uses map areas between campaigns, but does so in a unique way that doesn't feel cheap. I did not try any other game modes, and it took me about eight hours of play to finish the three campaigns...just right.
I picked this game up in a Humble Bundle a while back for a buck, and honestly that's all it's really worth to me. I finished the entirety of the game's content in about five hours, and it was somewhat amusing but nothing special. It's a physics puzzle game where you control a floppy doughboy, navigating your way through cleverly designed maps. The problem with this game is you spend more time wrestling with objects and character control than you do thinking about the puzzles. This can be somewhat entertaining at first, but it gets old. I did stick with it through the end, though, so that's something. I will give the game props for level design, and allowing more than one way to solve/navigate some areas.
I broke a rule of mine when I played this expansion for The Talos Experiment: always play a puzzle game's DLC right after you finish the main game. When I lose momentum with a puzzle game and then try to jump back I never enjoy it as much as I think I'm going to. Especially when the puzzles are more advanced than the ones in the base game, which is generally the case here. I found myself disinterested in gathering stars (optional, harder puzzles) in order to unlock an additional level and see alternate endings. That's in stark contrast to the base game, where I strived for 100% completion. Nevertheless, I did finish this DLC and enjoyed it for the most part. Talos remains one of my top puzzle games of all time, right behind Portal and Infinifactory. You can read my mini-review for The Talos Principle here.