This is where I track the games that I'm currently playing. I try to update it once per month if I've been playing something new (to me).
Terraria was the only game I picked up during the 2018 Steam Summer Sale. It's a side scrolling, 2D game with 8bit-ish graphics that can best be described as a 2D Minecraft in survival mode. The player explores above and (mostly) below ground, digging through a block based world and collecting resources from the mined blocks. Those resources can then be used in typical crafting mechanics in a hierarchy of crafting stations. There are NPCs to interact with; vendors, healers, etc. and an endless assortment of monsters to battle -- and bosses. I probably wouldn't have played more than a few hours if not for the game's stellar reviews. I'm glad I stuck with it a little longer, and ended up playing 13 hours. It's a game that people sink thousands of hours into, but accelerated too slowly for me to really get in to. I doubt I'll revist it, but it was worth five bucks.
I picked this game up with a subscription to Humble Monthly which gives you a handful of games every month for $12, usually including a AAA title. I'm taking a cautious approach to maintaining that subscription, but Destiny 2 was worth it. The easiest way to describe the game is "a more polished Warframe." It's a futuristic, sci-fi shooter/RPG but there are some weeb elements to it, with swords and ninja-looking attire. Weapons and gear pickups aren't as exciting or compelling as other RPGs, and the game is very grindy if you really intend to get into it. I played co-op with two other friends, and we got about 10-12 hours into the campaign before we were all tired of it. I liked Warframe quite a bit, it's in my Top 100 games list, but ultimately Destiny 2 isn't near as good -- despite being more polished. I just couldn't get into the story, and the inventory system is just clumsy enough to make looking at your pickups a "meh" experience. Still, I'm glad I played it. For twelve bucks, I got value out of it.
The latest installment in the Far Cry series was perfectly paced with an ideal duration, taking me just over fifty hours to complete the campaign and all side missions. The game designers make slight tweaks to the mechanics of how the map's locations are revealed, allowing access to the entire map at the start while locations are discovered through adventure and talking to NPCs. They also introduced two slots for NPCs to fight alongside you, recruited from a pool of specialists and fighters. The game takes place in Montana, USA and features the incredible detail and high caliber graphics you'd expect from the franchise. The plot is the usual band of hostiles (in this case a cult) that must be defeated and the areas they control liberated. The ending is classic Far Cry in the sense that they strive for a shocker that you won't see coming.
Axiom Verge was another game that I was just waiting to pick up on sale. It has the feel of an old 8 bit Nintendo platformer, built in the style of Metroid, but has features that exploit a modern controller. Think Metroid but with a greater variety of weapons and special abilities. The game's story isn't spectacular. It's a little vague, and fails to draw you in the way that Metroid or Castlevania did - but the game mechanics make up for that. I estimate I'm about 50% done with the game, and I don't know if I'll finish as the map exploration is getting a little tedious. The map and bosses are also designed for good speed-run videos, which is a bit annoying. But all in all, I'd say you get out of Axiom Verge what you put in to it.
I had this game on my Steam wishlist for a while, and it finally went on sale. It turned out to be a great value, providing me with over twenty hours of entertainment before I got tired of it. I think I only made it through maybe half of the game's "campaign." It's more of an amusement park simulator than a coaster-sim, which I appreciated after finding that building custom coasters isn't as fun as just placing pre-built ones in a well-planned park. There are many other rides to put in your park other than coasters, and you can ride all of them first person when you are done. The foot traffic simulation of humans in your park is very well done, but the micromanagement of the park staff is somewhat tedious. Overall, a very well done game and some people will get hundreds of hours out of it.
I grabbed this 2010 title during the Steam holiday sale for just a few bucks, and I'm pretty pleased with it. It looks surprisingly good for a title that's eight years old, and it does right by the Alien and Predator franchises. The game has three distinct campaigns: Colonial Marine, Alien, and Predator. I found the human campaign to be the most fun, followed by the Predator. The Alien mechanics suffered a little from the limitation that you are a creature with no technology or weapons, just lethal biological capabilities. The game re-uses map areas between campaigns, but does so in a unique way that doesn't feel cheap. I did not try any other game modes, and it took me about eight hours of play to finish the three campaigns...just right.
I picked this game up in a Humble Bundle a while back for a buck, and honestly that's all it's really worth to me. I finished the entirety of the game's content in about five hours, and it was somewhat amusing but nothing special. It's a physics puzzle game where you control a floppy doughboy, navigating your way through cleverly designed maps. The problem with this game is you spend more time wrestling with objects and character control than you do thinking about the puzzles. This can be somewhat entertaining at first, but it gets old. I did stick with it through the end, though, so that's something. I will give the game props for level design, and allowing more than one way to solve/navigate some areas.
I broke a rule of mine when I played this expansion for The Talos Experiment: always play a puzzle game's DLC right after you finish the main game. When I lose momentum with a puzzle game and then try to jump back I never enjoy it as much as I think I'm going to. Especially when the puzzles are more advanced than the ones in the base game, which is generally the case here. I found myself disinterested in gathering stars (optional, harder puzzles) in order to unlock an additional level and see alternate endings. That's in stark contrast to the base game, where I strived for 100% completion. Nevertheless, I did finish this DLC and enjoyed it for the most part. Talos remains one of my top puzzle games of all time, right behind Portal and Infinifactory. You can read my mini-review for The Talos Principle here.