DOUG'S GAMING PAGE

This is where I track the games that I'm currently playing. I try to update it once per month if I've been playing something new (to me).

Show year: 2020, 2019, 2018, 2017, 2016, ALL


February 2020

Apex Legends

Driven away from PUBG by absolutely rampant cheating, my gaming group decided to give Apex Legends another try after first playing it about a year ago. We weren't overly enamored with it previously, and the sentiment more or less holds now, but the game has improved somewhat since our first go-around. Apex is a free-to-play, hero-based battle royale which pits teams of three against each other in a fight to the last team standing. Each player chooses a character for the match, with different heroes having different special abilities -- one on a short cooldown, and one ultimate on a longer cooldown, as well as some passives. The game makes its money via paid faster unlocking of additional heroes and cosmetics. The grind to get unlocks without spending real money is fair, and not too arduous. My team seemed to win our fair share of matches initially, but we seemed to rapidly move into much tougher matches - presumably via the game's matchmaking. Within a couple weeks of play we were no longer winning any matches and we rapidly lost interest. Studies in lab rat play-fighting show that if they don't win at least some of the time, they stop playing, and I guess we aren't that different. Still, it was a nice break from getting hacked in PUBG.



January 2020

Shadow Of The Tomb Raider

I usually play an hour or two of a Tomb Raider game and then shelve it, but this title drew me in a little more with its immersive setting in the Peruvian jungles and its stunning visuals. (click to enlarge high res image) For those unfamiliar, Tomb Raider games are typically over-the-shoulder adventures chock full of platformer-like jumping, climbing, shooting, looting, and plenty of stealthing around -- with puzzles. The closest I could compare to another series would be a more linear and constrained Far Cry, with a more polished environment. I'm about ten hours into the campaign and I think I'm getting close to finishing it, but I haven't done any side missions or exploring so my completion percentage is probably not that high. Like other Tomb Raider games before it, Shadow suffers from an excess of long cut scenes, and the occasional twitchy sequence that makes you feel like you're playing an 80's laser disc game, guessing the right keys to press at the right time to keep from dying. On the whole, the puzzles are satisfying, the plot is more than tolerable, and the gameplay in general is fun. The game's beautiful environment and the design of tombs and crypts are very well done, and I recommend giving it a shot.



→ previous year (2019)



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